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Guide · V4 · State vs State

Whiteout Survival V4 SvS guide

SvS is where your whole State fights, and on V4 the Castle Battle pays Frost Stars all the way down to rank 550. Here's the reward ladder, a full battle-day live, and how to play each phase without wasting resources.

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Castle Battle · Frost Stars

What the Castle Battle pays in Frost Stars.

When the Castle Battle ends, every player on the Castle Battle Leaderboard gets a ranking reward, and the first item on V4 is Frost Stars. Rank 1 takes 20,000, and the ladder keeps paying all the way down to rank 550.

  • 20,000

    Frost Stars for rank 1

  • 10,000+

    for every top-10 player

  • 8,000

    for ranks 11 to 20

  • 3,200

    even at rank 501 to 550

Castle Battle ranking rewards (Frost Stars)
RankFrost Stars
#1
20,000
#2
18,000
#3
16,000
#4
15,200
#5
14,400
#6
13,600
#7
12,800
#8
12,000
#9
11,200
#10
10,000
#11–20
8,000
RankFrost Stars
#21–50
7,200
#51–100
6,800
#101–150
6,400
#151–200
6,000
#201–250
5,600
#251–300
5,200*
#301–350
4,800
#351–400
4,400
#401–450
4,000
#451–500
3,600
#501–550
3,200

* Read from a partly cropped row on our screenshot. Check it on your own reward screen.

Transcribed from WarReaper's V4 Castle Battle Leaderboard → Ranking Rewards screens (State 30, Nov 2026). These are Castle Battle ranking rewards only, not the Preparation rewards or the State Power Shop. Amounts can change with the event version or your State, so the reward preview in your game always wins.

These Frost Stars are not in the calculator's monthly total, so a good Castle Battle is pure extra on top of Arena, Bear Hunt and daily missions.

Frost Stars calculator

Watch the live

S30 vs S38: a full SvS battle day, live.

WarReaper's State 30 against State 38: ten rallies defended over six hours in the Golden Globe battle. Watch how the castle fight actually plays out before your own SvS.

The video loads from YouTube when you press play.

SvS in 60 seconds

Four phases, three scoreboards, one rule.

  • Preparation win

    The State that wins Preparation usually becomes the attacker, and the castle fight happens in the other State. It still has to win the castle.

  • Castle win

    The castle result is separate from Preparation. Guides describe a 2.5-hour unbroken hold, with total hold time as the tiebreaker.

  • Field Triage

    After the battle, eligible losses can be revived: about 30% base, up to 10% from potions and up to 50% from alliance help.

The rule: read the live SvS task card every day. Online charts disagree about which task falls on which day, and your own V4 screen is the only one that counts.

Five things to remember

  1. 1 Check each day's tasks. Don't reuse an old five-day chart without comparing it with your V4 panel.
  2. 2 Personal, alliance and State points are three different totals.
  3. 3 Whether Hero Shards score today and whether your rank reward includes a shard are two different questions.
  4. 4 Your home Sunfire Castle being safe doesn't shield your own city. Put up your shield if you sit out.
  5. 5 The Castle Battle can end before the wider Battle Phase does. Keep watching the main timer.

The four phases

Each phase has a different job.

  1. 1

    Matchmaking

    Usually about two days. Players report it weighs the top-100 troop power, past results and activity. Your opponent shows before Preparation starts.

  2. 2

    Preparation

    Five scoring days in most guides (some count six, including the result day, which is why charts disagree). Use the task card and countdown in your own event.

  3. 3

    Battle Phase

    The Preparation winner attacks, and the castle fight happens in the losing State. Cross-State city fights open before the castle, and the phase can stay open after it.

  4. 4

    Field Triage

    A short recovery window after the battle, about two days. Troops here are not the same as troops in the Enlistment Office.

Before every phase change, screenshot the timer and open the rules once. It takes a minute and saves points, troops and rewards.

Preparation

Score points without burning your account.

Think in terms of which actions score today and what you can afford to spend, not a fixed chart from the internet.

Resources to keep track of

  • Build and research

    Fire Crystals, Refined Fire Crystals, Fire Crystal Shards, and construction and research speedups.

  • Heroes and Experts

    Named Hero Shards, Expert Sigils and skill speedups. Check whether General Shards or Common Sigils are excluded.

  • Gear and account

    Chief Charms, Chief Gear, pet upgrades, Essence Stones, Exclusive Gear Widgets and Mithril.

Lucky Wheel, gathering, Beasts, Polar Terror rallies and troop training or promotion can also appear as tasks. Seeing a resource on a public chart doesn't prove it scores today on your server.

The one-minute spend-or-save check
  1. 1 Is this exact action on today's task card, not just on an old chart?
  2. 2 Does the panel show how it scores, and which total it feeds: personal, alliance or State?
  3. 3 Would keeping the item for normal progress be worth more than the rank you can realistically reach?

Free-to-play rule: spend an item when it matches today's task and still moves your account forward. Don't wreck your normal progress to dump stock into a leaderboard with an unclear payoff.

Personal, alliance and State points

The same action can count toward all three, but State credit may depend on your Furnace level. One widely shared rules snapshot gives full credit from FC4, half from FC2 to FC3 and none from Furnace 16 to FC1. Newer tables show different thresholds, so open your live event rules before judging your account.

  • 100%

    FC4 and above

  • 50%

    FC2 to FC3

  • 0%

    Furnace 16 to FC1

From one commonly shared snapshot. Your State's live rules may differ.

Battle day

The battle-day clock.

The commonly published schedule, in server time (UTC+8) and in your own time. Confirm every time on the live SvS screen.

The battle-day clock.
Server time (UTC+8) Your time What happens
18:00 10:00 UTC The cross-State portal opens. If you're not fighting, shield before this.
20:00 12:00 UTC The Sunfire Castle battle starts in the State that lost Preparation, for up to five hours.
01:00 (next day) 17:00 UTC Latest end of the castle window in current guides.
06:00 (next day) 22:00 UTC The wider Battle Phase can end here. Keep shields up until it does.

Your time is worked out from your device's clock.

Before the fighting starts

  • Does the rules panel show the same portal and castle times? Server time is UTC plus 8 hours.
  • What is your job: city attacks, castle rally, reinforcement, turrets, scouting, or shielded support?
  • Can your account cross States? Guides usually say Furnace 16 is required; check the eligibility screen.

Castle Battle

Know the objective before you teleport.

Winning Preparation decides where the castle fight happens and who attacks. It doesn't win the castle for you.

  • How the castle is won

    Current guides say an alliance must hold Sunfire Castle for 2.5 hours in a row. If nobody does that in the five-hour window, the longest total hold wins. Check the active rules before leaders plan around it.

  • What scores in the Battle Phase

    Guides report points for enemy troops defeated and for your own troops lost in cross-State fights, weighted by troop tier, plus ongoing points for holding the castle or a turret. Open the live battle details for the numbers.

  • Why Preparation still matters

    Even if the castle looks hard, winning Preparation protects your own castle and moves the main fight to the other State.

The two shields people mix up

  • Your city shield

    Personal protection. If you're not fighting cross-State, turn it on before the portal opens. Attacking or joining some rallies can drop it.

  • Your home Sunfire Castle

    Guides say the attacking State's castle is safe because the fight happens in the other State. That doesn't shield any single city.

Field Triage

Recover your losses, but coordinate first.

Field Triage is a short recovery window for eligible Battle Phase losses. Community sources describe the ceiling like this:

  • 30%

    base recovery from the event

  • +10%

    Revival Potions, 1% each, bought with gems (2,250 gems for all ten)

  • +50%

    Rebirth Tomes from allies, 1% each, up to 50 received

  • 90%

    the most often cited maximum

Each player is reported to get 20 tomes to give away. Some sources describe a different base rate, so check your own Field Triage screen.

A fair alliance workflow
  1. 1 Everyone opens Field Triage and checks their eligible losses and current rate.
  2. 2 R4 and R5 post a priority list of the members with the biggest eligible losses.
  3. 3 Members give tomes to that list first, checking each player's rate so none go past the limit.
  4. 4 Then spread the remaining tomes. Each player decides whether potions are worth the gems.
  5. 5 Finish before the countdown ends.

Checklists

Your SvS checklist.

Save this page or share it in alliance chat before the next SvS.

Before Preparation

  • Note your opponent, the phase timers and each scoring day's task panel.
  • Check whether your Furnace tier gets full, partial or no State credit.
  • Set aside what you can spend without hurting your normal progress.
  • Ask your leaders whether you're a scorer, fighter, rally joiner, defender or recovery support.

Every scoring day

  • Read the exact task names and item limits.
  • Check personal, alliance and State totals separately.
  • Don't spend a scarce item until you know it counts today.
  • Check the time left before starting anything that might finish after reset.
  • Claim milestones, and screenshot anything unclear.

For R4 and R5

  • Post today's real task panel in alliance chat; don't copy last cycle.
  • Explain personal vs alliance vs State points.
  • Declare attacker or defender once Preparation results are official.
  • Assign rally leads, reinforcements, scouts, turret duty and shielded players.
  • Post the portal, castle and Battle Phase end times in UTC+8.
  • Keep shield reminders going until the whole Battle Phase closes.

Independent community guide. Not affiliated with Century Games. Schedules and rules are from public community guides and WarReaper's own V4 screens; the live SvS panel always wins.

How many Frost Stars does the SvS Castle Battle give on V4?

On WarReaper's V4 reward screen the Castle Battle Leaderboard pays 20,000 Frost Stars for rank 1, 10,000 for rank 10, 8,000 for ranks 11 to 20 and 3,200 for ranks 501 to 550. Check the reward preview in your own game, as amounts can change.

Does winning SvS Preparation win the castle?

No. Preparation decides which State attacks and where the castle fight happens. The castle itself is won by holding it under the battle rules, which current guides describe as a 2.5-hour unbroken hold.

What time does the SvS battle start?

In the commonly published schedule the cross-State portal opens at 18:00 server time (UTC+8) and the Sunfire Castle battle starts at 20:00, which is 10:00 and 12:00 UTC. Confirm the times on the live SvS screen.

How much can Field Triage recover after SvS?

Community sources describe a 30% base, up to 10% more from Revival Potions and up to 50% more from allies' Rebirth Tomes, for a maximum of about 90% of eligible losses.

UFA · United Frost Alliance

Join UFA, the V4 player community

UFA · United Frost Alliance is a player-run Discord for the Whiteout Survival V4 private server, founded by WarReaper. Ask questions, get new codes before they show up here, and find players on your State.

  • Download link and setup help#📥│download · #🆘│help
  • New gift codes first, with a ping#🎁│gift-codes
  • New WarReaper videos the moment they go up#🎬│new-videos
  • Alliance recruiting and SvS call-outs#🤝│alliances

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